Team Balancing / Score Normalisation for gamification

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This is the first time I post in Mathematics as I'm normally in programing. But for this question, I think I can get better help here.

I'm trying to create a gamification system where different teams are competing against each other to score points by doing certain tasks.

The problem I have is that the teams aren't equal balanced. They have a different amount of players and workload. So I need to figure out a formula to balance the score or create a "handicap" to let the smaller teams have same chance.

TeamPlayersTotal Cases
A2500
B44000
C65000
D43000
E67000

Cases is what they score points on so it changed every day. Easiest calculation would be 1 case = 1 point

But for Team A who is a small team of only 2 people and a very low amount of cases every month. The people in that team have no chance competing against the people in team E as they have way more cases per person.

What I would like to end up with is this.

PlayerCasesmultiplierPoints
Player 1nnxxbb points
Player 2nnxxbb points
Player 3nnxxbb points
Player 4nnxxbb points

...and so on.

Players compete against each other disregarding which team they are in and thanks to the multiplier their score will be fairly equal.

Question is; How do I calculate the multiplier for each team?

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